---------------------------------------CHANGES------------------------------------------

Miscellaneous---

1.5x power

Pausing will rapidly drain power

Vent sprites are now colored

The audio lure will now decay after about 18.5 seconds

The controlled shock button is always clickable

Shocking will consume 1% power

The amount the audio gets muffled while wearing the mask has been decreased

Fredsweeper is now deterministic (removing 50/50s) and chording has been implemented

All shop items only have 1 stock and are more expensive

King's Prize will always roll Funtime Chica

You can no longer buy beartraps

Added keybind options for heater, controlled shock, reset music, and reboot

All jumpscares will freeze the timer, removing 5:59 jumpscare strat to bypass end-of-night jumpscare animatronics

Added the cheats Bear5 Mode and Early Shift

Added 2 new forbidden trophies

Replaced 'Lolzhax Shuffle' challenge with 'Simons Says'






Animatronics---

All values are for 20 AI
Removed cams-up penalty for kill timers

Freddy: Movement is 5.33-6.00 seconds. Kill timer is now a fixed 2.5 seconds.

Bonnie: Movement is 5.00–6.33 seconds + 3 second transition period. Kill timer is 2.75 seconds.

Chica: Movement is 5.67–7.00 seconds + 3 second transition period. Kill timer is 2.75 seconds.

Foxy: Run timer/progression is 45 seconds. It increases by 2/3rds the rate (67.5 seconds) if you are in cams or have cam 3 selected in the office, and decreases by 3 every second when in cam 3. He drains 20% power when he hits your door, and with increase that amount by 10 for every subsequent door hit.

Golden Freddy: Kill timer is 0.75 seconds.

Endoskeleton: He no longer kills you when you flash in cameras. Wait time is 6-8 seconds. Active time is 3 seconds

Toy Freddy: The scores to beat are now, Fredsweeper - 10 seconds, Air Adventure - 20 score, Chomping With Chica - 75 score, Puppet Patrol - 30 score, Hare Pairs - 15 seconds, Pirate Plunder - 50 score, Circus Sorter - 75 score, Golden Fredsweeper - 1 minute, Mangle Tangle Mania - 30 score, Cupcake Clicker - 200 score, Scott’s Slots - 60 score.

Toy Bonnie: Movement is 3.33–3.70 seconds. 100% lure chance. Office threshold (Time before they kill/enter your office, not including the time you’re dealing with them) is 5 seconds. Mask time is 2.67 seconds.

Toy Chica: Kill timer is 4 seconds. 8 second cooldown after dealing with her before she can spawn again.

Mangle: Collective 1 second look timer. When the timer runs out, she will permanently disable the video feed for the camera she was on (you can still interact with the camera as normal, just you can’t see anything). She will always start on cam 6. If all cameras get disabled by her, she will jumpscare you.

Withered Freddy: Kill timer is 1.5 seconds. 

Withered Bonnie: Wait time is 36-45 seconds. Kill timer is 1 second.


Withered Chica: Movement is 9–10 seconds. 0.67 seconds to be pushed back by the heater. She is immune to the audio lure. When she reaches the vent the first time, she will reset back to the start and increase the passive heat gain from 0.5/second to 0.7/second. If she reaches your vent the second time, she will jumpscare you.

Withered Foxy: Wait time is 24–27 seconds. Kill timer is 3.5 seconds. Flash time is 3.5 seconds.

BB: Movement is 7.5–8.33 seconds. 0% chance to be lured. Office threshold is 5 seconds. Mask time is 1.67 seconds. If you flash the vent with him in it, he will instantly enter your office.

JJ: Movement is 5.29–5.8 seconds. 35% chance to be lured. Office threshold is 5 seconds. You have to flash the vent with her in it to make her leave. Flash time is 1.67 seconds.

Marionette: Music box timer is 30 seconds. The warning shows up at 7.5 seconds left.

Shadow Freddy: He will always appear at 2 am. He will turn everything in the office and cameras purple. The effect lasts 1 minute and 15 seconds.

RWQFSFASXC: Build time (time it takes to reach 1 anger from 0 anger and jumpscare)  is 22 seconds at 0 temperature and 7.33 seconds at 40 temperature (max). Flashlight decreases anger by 0.3/second.

The Phantoms: No change

Springtrap: Movement is 14.6–15.8 seconds. Maximum flash time to send back is 1.98 seconds. Can no longer be stalled by the left door, he will jumpscare you regardless.

Plushtrap: Waits for 0.33 seconds before moving from the window. Kill timer is 2.02 seconds. Can be still stalled by the door. 7 second cooldown after dealing with him before he can appear again.

Nightmare Fredbear: Will check on 8 second intervals if he can spawn. Has a 20% base chance to spawn. If the fan was on in the past 5 seconds before the check, the check will fail. If the check succeeds, and he doesn’t spawn, it will increase the chance by 20% each failed spawn attempt. Forced spawn after 45 seconds that he hasn’t shown up. Attack length is 7 seconds. Kill timer is 3 seconds. Using the fan will slow the kill timer. 4.71 seconds of fan usage to survive at 0 temperature (2.29 seconds of no fan usage)  7 seconds of fan usage needed at 31.8 temperature (0 seconds of no fan)

Nightmare BB: 10 hits required to clear him. 100% chance to appear. 3 second kill timer, though won’t kill when in cams. 8 second cooldown after clearing him before he can appear again.

Nightmarionne: Will switch sides to where your cursor is mid attack

Lolbit: Multiplies the price of all shop items by 2x

Circus Baby: All 32 Bidybabs will spawn. 12 of the Bidybabs will instead be Electrobabs, which don't count for the Baby clear condition and will drain 7.5% power upon clicking them.

Funtime Freddy: Wait time is 16-20 seconds. Will wait 8 seconds after entering the hallway before attacking. All vocal cues now tell the side, with voc_FuntimeFreddy_BigHug, voc_FuntimeFreddy_HereICome, and voc_FuntimeFreddy_BlowOutTheCandles all signifying that it is the actual side he is attacking from, and voc_FuntimeFreddy_TakeItAway, voc_FuntimeFreddy_ASurprise, voc_FuntimeFreddy_CheckThisOut, andvoc_FuntimeFreddy_SeeSomethingCool signifying that it is not the actual side he is attacking from.

Funtime Foxy: Showtimes are now on 5 second intervals instead of 15

Ballora: Will appear at 1:30, 3:00, and 4:30. Two Minireenas will spawn and you must click each three times. Each click sends it to another cam. Kill time is 20 seconds. Each minireena adds 10 seconds to the kill timer.

Helpy: Closing the ad won’t interact with anything behind it that you didn’t mean to click, with some exceptions

Music Man: No change

Mr. Hippo: Movement is 4.5–5.0 seconds. 80% lure chance. Office threshold is 5 seconds. Mask time is 1.67 seconds.

Lefty: Movement is 6.43–7.14 seconds. Will always move towards the lure no matter where it is in relation to Lefty. He will move horizontally towards the lure until he is in the column next to it, then he will move vertically until he is right next to the lure, then he will move to it. If he is in the same tile as the lure, he will break the lure, temporarily disabling it for 17 seconds. If there is no lure, he will take a direct path to your office.

Molten Freddy: Wait time is 10.5–16.5 seconds. Kill timer is 2 seconds.

Scrap Baby: Wait time is 30–36 seconds. Her warning will appear immediately, flashing slowly. After 7.5 seconds, the warning will flash faster and she will drain 4% power/second. If you shock her camera while she is not active (unless Popgoes or Sparky is there) she will jumpscare you

Twisted Wolf. 68.75% chance to appear. Kill timer is 1.75 seconds. 5 second cooldown after being cleared before he can appear again.

Malhare: 10 camera flips. On the 10th flip (0 left), you must reboot (when Malhare is enabled, a “reboot” button is available when in the cams system). Rebooting will force you out of the cameras and temporarily disable them for 5 seconds. After rebooting, the flips counter will reset. If you reboot too early or flip your cameras down manually on the last flip, you will permanently be locked out of them.

Dreadbear: Wait time is 21–29 seconds. Kill timer is 5 seconds.

Lolzhax: At the start of the night he will show you a set of 5 arrows in random directions. At 4 am, he will reappear and you have to input the same set of arrows by clicking on the buttons he provides. You have 5 seconds to input the arrows correctly, otherwise you will powerout.

Coffee: Fixed spawn time. Adjusted the paddle hitbox to feel more fair.

Animdude: Fixed spawn time. Added slight amounts of coyote frames to make it feel more fair.

Chipper: Price of lumber is 30 tokens

Sparky: Wait time is 28.5–33 seconds. Kill time is 17.5 seconds. Switching cams does not reduce his kill timer. If you shock the wrong camera (unless you are shocking Scrap Baby or Popgoes) he will jumpscare you

Candy: Will show up on 30 second intervals exactly.

Popgoes: Wait time is 40–48 seconds (to switch cameras). Kill timer is 17.5 seconds. If you shock the wrong camera of the ones he can move to (unless you are shocking Sparky or Scrap Baby) he will jumpscare you.

Rodney: Removed obnoxious slurping



















-----------------------------------VERSION HISTORY--------------------------------------
Version 0.9.99 
- PUBLIC RELEASE

Version 0.2.4
- Clicking Nightmare BB or closing a Helpy popup will block unwarranted clicking on Electrobabs
- Fixed Endoskeleton not being stalled while JJ is in the vent
- Fixed Toy Freddy showing the incorrect amount of scores left with SP enabled
- Temporarily removed the 'Deluxe' extras page

Version 0.2.3
- Fixed Lolzhax not showing sequence in popup
- Added a ‘Deluxe’ page to the extras menu
- Fixed pressing the shock button on cam 6 with Marionette and Malhare on also rebooting

Version 0.2.2
- Changed Withered Freddy’s kill timer to 1.5 seconds
- Changed Lolzhax’s SP sound effects
- Added chording to Fredsweeper
- (hopefully) Removed any 50/50s from happening in Fredsweeper
The update that shook the deviled egg community

Version 0.2.1
- Changed Lolzhax’s SP mechanic
- Changed Lolzhax Shuffle challenge
- Fixed a bug where using the death coin would crash the game
- Reverted Shadow Freddy’s SP to its original effect
- Made Nightmarionne switch to your cursor mid attack

Version 0.2.0
- Baby will now have Electrobabs that will replace some of the Bidybabs, and will drain 7.5% power if you click them.
- Changed Shadow Freddy’s office effect to match the camera effect
- Funtime Foxy’s showtimes were changed from being on 15 second intervals to 5 second intervals
- Added a new custom night modifier
- Added two new trophies

Version 0.1.11
- Added Lolzhax jumpscare if you try to skip the last hour without completing his challenge
- Ballora rework

Only two Minireenas will appear, but you have to click each one three times, and 	                               on every click, it will move to a different camera
Minireenas will always appear on a camera that has not had one on it previously during the attack
Her kill timer is 20 seconds, but each Minireena you click adds 10 seconds

- Removed the ability to end the night mid-jumpscare

Version 0.1.10
- Adjusted the death tips to match the characters better.
- Lolzhax’s sequence will now show on the office TV
- Added ability to close Lolzhax’s window popup at the start
- Adjusted the hitbox for the paddle in Coffee’s minigame
- Added a slight amount of coyote frames to Animdude’s minigame

Version 0.1.9
- Added some keybinds
- Fixed JJ not waiting for Endoskeleton
- Fixed Endoskeleton not waiting for JJ
- Slightly nerfed some vent character movement

Version 0.1.8
- Flipping the cameras for less than 10 frames won’t spawn Toy Chica, Wolf, or Plushtrap (For Mangle manip mostly)
- Closing Helpy's popups will block the input for clicking whatever was behind it, with the exception of Toy Chica's cupcake, Bidybabs, Minireenas, Twisted Wolf's illusion discs, and the candy bowls.
- Reduced the movement timers for the following animatronics:
	Springtrap, Lefty, Toy Bonnie, JJ
- Increased kill timers for Freddy, Bonnie, and Chica from 2.5 seconds to 3 seconds
- Increased audio lure duration from 15 to 20 seconds
- Increased marionette music timer from 25 to 30 seconds
- Sparky's kill timer is a flat 17.5 seconds and won't vary based on camera usage
- Increased Withered Foxy's exposure time from 3.5 to 4.5 seconds
- Endoskeleton will wait if JJ is in the office vent
- Foxy’s power drain decreased from 65% to 20% and will increase by 10% every subsequent door hit

Version 0.1.7
- Updated the vent system visuals to be easier to see/read
- Made Withered Bonnie's appearance time less random
- Slightly increased Chica and Freddy's movement timers

Version 0.1.6
- Fixed Springtrap having his random movement value reset to default after moving
- Increased Foxy's run timer and increased the rate at which it regresses when Foxy is being looked at
- Made the starting locations for Lefty, Toy Bonnie, and Mr. Hippo more consistent
- Slightly reduced the amount of office/window characters that can show up at the same time (mainly Withered Foxy, Dreadbear, and Withered Bonnie)
- Added Plushtrap cooldown

Version 0.1.5
- Increased kill timers for the following animatronics:
	Withered Foxy, Dreadbear
- Increased vent characters office entry timer as well as made them consistent values rather than being dependent on movement
- Increased Toy Chica's cooldown from 2 to 8 seconds
- Added a Nightmare BB cooldown that counts down while in office

Version 0.1.4
- Fixed Withered Chica taking 4x the time to send back with the heater
- Fixed some animatronics having their random movement values reset to default after 	moving


Version 0.1.3
- Molten Freddy no longer disrupts camera feed when he shows up
- Increased kill timers for the following animatronics: 
	Withered Foxy, Withered Bonnie, Freddy, Bonnie, Chica
- Increase audio lure time to 15 seconds

Version 0.1.2
- Fixed Malhare's laughs being half volume
- Added additional sfx for rebooting
- Custom sfx now properly affected by Music Man SP

Version 0.1.1 
- Removed reboot option in Watchful Eye challenge
- Toy Freddy requires you to beat ALL highscores in Gaming Hard? challenge
- Nightmare Fredbear’s custom sfx now properly gets muted with Music Man’s special ai
- In Deafening challenge, replaced Scrap Baby with Nightmare Fredbear
- Chipper’s lumber price increased from 300 to 500 in Chipper’s Revenge challenge

Version 0.1.0
- PLAYTESTER'S RELEASE
